The Actor Model of Computation, as defined by Carl Hewitt [1] and elaborated by Gul Agha [2], defines three primitive operations. These operations are “Send”, “Create” and “Become”. The “Send” operation transmits an asynchronous message to a known receiver. The “Create” operation constructs a new actor with a specified initial behavior. The “Become” operation defines […]
Archive for May 11th, 2010
11
May
2010
Deconstructing the Actor Model
Tags: actor, asynchronous, capability, consistency, iteration, message-passing, primitive, recursion